Showing posts with label Wizards of the Coast. Show all posts
Showing posts with label Wizards of the Coast. Show all posts

January 21, 2015

Kaijudo - Gone but not forgotten...

2014 saw the release of my first, and last, Kaijudo cards because in 2014 the game was cancelled. I joined the Kaijudo team a little later then some, but before it was all over I had a chance to work on some really fun pieces. It was a huge blast to work on such a colorful and less realistic universe.

I was sad to see Kaijudo go and I am sure I was not the only one. Thankfully before the end I was able to create five pieces for the game. Of those five, three saw print, one was released digitally, and the last was never released but I was given permission to share it. Here are my contribution to Kaijudo...

"Virulent Worm" - Kaijudo - Eye of the Storm
© 2014 Wizards of the Coast

"Rock Bite" - Kaijudo - Unreleased
© 2014 Wizards of the Coast

"Decay" - Kaijudo - Vortex
© 2014 Wizards of the Coast

"Lava Burst" - Kaijudo - Vortex
© 2014 Wizards of the Coast

"Overshields" - Kaijudo - Vortex
© 2014 Wizards of the Coast

RAWR!

September 20, 2014

Theros Hero Cards

Really wanted to show these at Illuxcon this year, alas the Gods of Theros thought it better I teach this semester.  Thought I'd share here on Shadowcore though (while I yet again seethe with jealousy), as this Hero Card project painted for a series of Magic the Gathering Pre-release events, was simply one of the greatest opportunities that's been given me in this winding career.


A total of twenty two oil paintings depicting different faction heroes in the Theros world, and abstracted to read as scenes cut from stone in bas relief.  Like I said in an interview; After this project, I'd be pretty good at the trompe-l'oeil interiors at your local Olive Garden.. =) In any case, here's a few of my favorites, I've not sold a couple of them, as I wanted to show them to students in terms of utilizing maquettes and tableau, but what a wild ride in learning more about my process and History in general.

©Wizards of the Coast 2013
Notice the honorary bust of Geoffrey Peterson from The Late Late
Show with TVs Craig Ferguson at her feet. ©Wizards of the Coast 2013  
©Wizards of the Coast 2013
©Wizards of the Coast 2013
©Wizards of the Coast 2013
©Wizards of the Coast 2013
©Wizards of the Coast 2013
©Wizards of the Coast 2013
©Wizards of the Coast 2013
©Wizards of the Coast 2013
©Wizards of the Coast 2013
Like the first at the top of the thread- Vanquisher, I made
mini paper maquettes, shot them in a couple different
lighting scenarios, then sketched and painted
from that light.



April 23, 2014

Ravenous Leucrocota - Journey Into Nyx

YIKES! Where does the time go? Been too long since I shared anything here and I am woefully behind in posting my work. Need to remedy that.

Moving in that direction, here is my contribution to the newest expansion to Magic the Gathering, Journey into Nyx. I was asked to design and illustrate the most hungry of hungry monsters, the Ravenous Leucrocota. RAWR!

Here is how the final art, my toned drawing, and production card turned out...

"Ravenous Leucrocota" - Magic the Gathering - Journey Into Nyx
© 2014 Wizards of the Coast

"Ravenous Leucrocota" - Magic the Gathering - Journey Into Nyx
12 x 9
colored pencil on toned paper
© 2014 Wizards of the Coast

Ravenous Leucrocota in handy card form... RAWR!

March 5, 2013

Recent Works - Mushrooms, Dragons, and Kaiju

I have had a several projects all come out at about the same time so I figured I would just lump them all together into one post. Some of these were done relatively recently and some are at least a year old now.

The first piece is from issue 420 of Dragon magazine. I was asked to design and illustrate the lord of all myconids... who is insane... but a good mushroom man all the same.

The next two pieces are the first of the Smaug pieces I was asked to create. You might remember the three Smaug pieces that I had come out this past August for the Gen Con 2012 Battle for Lake-Town deck. Those pieces were done months after I was asked to originally design Smaug for Fantasy Flight Games and to do these two illustrations. It was nice to have a chance to go back and revisit and build upon the Smaug design for the later cards, but this is where they all began.

Lastly is my contribution to the most recent expansion to the Legend of the Five Rings CCG, Torn Asunder. They wanted a giant monster demon that appeared capable of destroying whole provinces. It was hard to not make my very own Kaiju... so I gave in and made one...

The Carrion King
© 2013 Wizards of the Coast

Smaug the Golden
© 2013 Fantasy Flight Games

Smaug the Magnificent
© 2013 Fantasy Flight Games

Mumoku no Oni
© 2013 Alderac Entertainment Group

RAWR!

May 1, 2012

Far Realm Fiends

I had one more Dungeons & Dragons piece released in April. Also in issue 201 of Dungeon magazine I contributed the art for an article titled, Far Realm Fiends. It depicts a giant nightmare creature called the Doom Hulk and a trap that warps time and space...

Doom Hulk and Geometric Impossibility
© 2012 Wizards of the Coast

Here is a step by step for the painting, it came together really quickly and I pretty much knew what I was going for from the thumbnail stage...

Doom Hulk and Geometric Impossibility - Process
© 2012 Wizards of the Coast

I was working on this piece at the same time I was working on the Scaladars that appeared in my last post here. A really fun pair of piece to work on. Never can pass on the chance to create something new for D&D. This also has some personal moody redemption brain garbage tied to it that I might share at some point... but really, does it have anything the paint...? :P

RAWR!

April 23, 2012

Halls of Undermountain

Halls of Undermountain, the newest adventure supplement for Dungeons & Dragons, was released last week and I had three pieces in the book. In addition to this release there was an accompanying article in Dungeon magazine last week, Trobriand's Machinations, that expanded on the threats of Undermountain and I had one piece in there as well. Bring on the monsters...

Wroot the Goblin
© 2012 Wizards of the Coast

 Snake Curse
© 2012 Wizards of the Coast

 Darktentacles
© 2012 Wizards of the Coast

Scaladars
© 2012 Wizards of the Coast
 
I had a ton of fun with all of these and wish I could have taken on more since the local and situations offered up so many fun possibilities. I have a special place in my art heart for D&D so I relish anytime I get to work on a D&D project. Being able to design new monsters for the D&D universe is just an added bonus. Though I have contributed to both Dungeon and Dragon magazines in the past few years it has been three years since I got to contribute to a bound D&D book, so these pieces were of special significance to me. Thanks goes out to Kate Irwin for getting me involved in all of this monster fill fun and for offering up great direction!

December 5, 2011

Heart of the Scar - Dungeon Issue #197

Issue 197 of Dungeon Magazine is out and I am on the cover. This is my first cover piece and I am very pleased that it is for Dungeons and Dragons. I was tasked with designing and illustrating the big bad monster featured in Heart of the Scar, the final chapter of the Chaos Scar adventure. They asked for a horrific mass of tentacles and eyes that came from beyond time and space and I was more then happy to deliver! This is how it turned out...

Heart of the Scar - Shoth-Goragg
© 2011 Wizards of the Coast

Dungeon Issue #197

Here is a little process progression of this piece from drawing to final painting. This was one of the lowest stress, easy to paint pieces that I have ever had. Let's hope there will be more like it in my future!

Heart of the Scar - Shoth-Goragg - Process
© 2011 Wizards of the Coast

November 8, 2011

Murder and Zombies

A while back I was asked to do the following two pieces for Wizards of the Coast.  What I always try to do when approaching client work is add elements that are going to make the pieces interesting to me.  If I lose that feeling that I am learning something new or adding details and elements that I like to a piece, the image will usually fail in my mind.

In this case I wanted to play around with the point of view, and especially in the case of the Zombie painting, explore variations in skin tone and lighting (something that I've been focusing on in the year since).  The very stylized fog was also kind of a throwback to some of my earlier stylistic choices in my work.  In the case of the Bloody Murder piece, it was a good opportunity to paint some snow, and I was really interested in exploring the pink/green color scheme.  I think this was the first time I'd really pushed pink in a piece before.

Here are the final pieces:



And here is a short walk-through of the Murder painting! 

I'll always start with thumbnail sketches.  In this case, I did a bunch and then neatened a few up and sent them to the AD to see which ones she liked more.  If the deadline is very short, I don't always send thumbnails off (although I will still do them), but instead I will just send a final sketch, similar to the one below.

After thumbnail approval- or before the final sketch- I'll gather references for items that seem important to the piece.  In this case I took a few photo references for the characters, and also gathered a lot of references of houses from the internet to help inspire the setting.


So next is a sort of abridged progress.  I'll usually draw out the sketch and include values in some way.  Depending on the piece I'll sketch in values or in line, or alternating between the two- but usually it will be something more like a line drawing with some multiply layers to add value.

After that, I'll start in with a variety of multiply, color and hard light layers to get in some very rough colors.  Then I'll pick a spot and start to render, skipping around to the next areas that look interesting or are bothering me and I want to see completed.  Once everything is in, I'll just keep refining and adding details until I'm ready to call it done or I need to move on to another piece.