August 31, 2012

Skull & Shackles part 2

An exploding ship, a giant octopus, an undead dragon, and of course more pirates in the second half of my adventure on the Pathfinder seas.


All images © Paizo Publishing



August 20, 2012

Third set of Pathfinder oils


I just got home from a nice and much needed summer vacation on Vancouver Island.  It was great to be in a low key setting and have time to unplug.  While I was gone last week, Gencon was also in full swing. (For those that don't know its the biggest gaming convention and mecca for the stuff I do.)  At Gencon, Paizo released the first book in their new Pathfinder adventure path series, "Shattered Star" for which I have been commissioned to do all the half-page illustrations for the set of 6 books.  Its a big chunk of work that has kept me busy.

I was contacted in April to start this project and completed my third set of oil paintings for book one of this series.  All the commentary in this post was written in April as I worked on these illustrations so I could record my further experiences in doing oil paintings in a diary-like manner... fresh as I had thoughts... 


For this set I made my compositions to fit the frames I had already lying around.  I've been constantly looking for cheap frames and have a fair number stockpiled, so knowing what I had dictated the sizes I painted.  After this set I've now decided this is a bad idea.  For the sake of saving a small amount of money, I painted in formats too different from the final requested size and had to add space digitally before sending.  I need to respect the work more and get them decent frames that do the work justice and not determine my composition.

I'm not entirely happy with the paper-mounting technique I have been using.  It has both advantages and drawbacks.  I end up going over the line drawing with acrylic paint to strengthen it in the underpainting stage, so on relatively simple illustrations, its not going to save me time using the paper mounting technique versus transferring the drawing.   I've also not been able to get a perfectly smooth surface, and I always see priming lines when the painting is glossy and varnished.  I want to try using linen next time.  Below are the mounted drawings ready to paint...


You can see below I have 2 color studies taped above my painting in the (acrylic) underpainting stage.  When I print off the studies, they are always different than what I see on the monitor, so I end up printing a few with different settings and writing notes on them to tell me what areas have the correct colors.  I'll put an "L" for an area I think should be lighter, a check mark for stuff that is correct, etc.  There is no point doing a digital color study and then painting from an incorrect printout!



Again, I was making notes of my thoughts as I painted these in April... here they are....
  • Once I get an assignment that deserves it, try a larger sized painting.
  • Want to try a simple piece and use a more painterly, chunky style.  The sanded-smooth masonite and tiny brushes are great for detail, but maybe not a more gritty, action veneer.
  • Finding oil is too thin and liquid to paint fast with detail, so I always need 2 layers to get full detail.  Think I want to try painting larger, looser and with a monochrome palette as a way of trying to get a more active painting style.
  • Have decided oils (and me?) are maybe too slow for bulk gaming illos done on tight deadlines.  You need 2 layers for full brightness and sharp detail.  Need to think of ways to compose images that make the process faster: more monochrome areas, more alla prima look, etc.
  • Need to spend longer on the drawing to get more chaos/action into the poses.  Need to remember what good gaming illustration has going for it: more of an action feel through the drawing and paint application both!
  • Design much simpler contrasts.
  • Basically, dealing with oil paints is making me think in terms of image efficiency to do oils so fast with the properties of a gaming illo: need to design better.
  • This set didn't go as smoothly as the previous one.  I am atributing this to low physical well-being after the winter season and little activity.  Made a mental note to have a period focusing on fitness and see how it translates into my art-making abilities
  • Want to try the following:  a very referenced and realistic/detailed painting like the MTG (Magic the Gathering) style or quality finish. (would need to be a single figure and simple/designed)  Want to ALSO try the opposite: a very drawn/extreme action/fantasy scene with lots of chaos and cartoony qualities (would need to be very monochrome and loose in areas)  Want to try painting quite big and free (Frazzetta)
  • Going forward, I need to devise methods that are conducive to speed: more monochrome areas, paint larger and looser, etc.  I see why no one really does bulk oil paintings for RPG work.  Way too slow of a medium due to inherent transparency, etc.   Should be interesting to see where this goes.  Starting on #4 tomorrow and I only have 2 days, so I'm going to redo my color study to be more monochromatic for speed.
  • Basically, doing complex, multi-figure paintings in bulk on deadline is insane.  I need to take longer and achieve a finish or compose real simply... limited palette, extreme focus... think about the approach Brom takes with a highly rendered but fairly flat scene.
  • Have learned that oil painted illustration needs to do the things that are its strength and not have the same standards or attempt the same problems that I would tackle in a digital illustration on a deadline.  I have a new perspective now, not just looking at various imagery-painted and digital as imagery but looking at painted illustration as a solution to using this medium for a job on deadline.  I now see better why certain methods like Frazzetta and Brom work well in paint.
Below are the 4 "finished" oils that are photographed, quickly edited in the computer and sent to the client.


I did this one (below) in 2 days because That's all the time I had.  I've figured out that to do fast oils for this stuff, its beneficial to use a limited palette and work somewhat looser, plus have a thorough underpainting in acrylic so you can use just one layer of paint in  oil and have a full value range.
You can see I added a bunch of space to the left of the scene below to fit the requested format.  Again, not a great idea to make your paintings fit into cheap frames.  Still have to add a bunch of debris around the stairs and a second pass of detail overall.  


Already sold the one below for more than the commission fee, thus proving that this is a viable alternative to digital... of course I have to sell ALL of them to make that true!


Lots of detail still to be added to the last one as well... I basically have to take everything to 75%, finish them digitally and then go back later to bring them to completion...  I always make sure to write down on the back of my color study the paint colors I used so I can set my palette up weeks or months later and do the finishing details.


Anyhow... having a blast moving into oils!

August 9, 2012

Skull & Shackles part 1

Last winter I illustrated most of the half pages for Pathfinder's Skull & Shackles pirate adventure path. From bar fights to underwater battles, zombie pirates to buried treasure, it was a lot of fun sailing the Golarion seas! Here are the first 12 (out of 24)...


All images © Paizo Publishing


August 7, 2012

Niiro no Oni - L5R

My first piece for the Legend of the Five Rings CCG has finally come out and I am happy to finally get to share it. I did this piece just about a year ago (give or take a few weeks) so what is old is new again. I have for you the final piece, the drawing, and finally a six step paint progression. I am really happy with how it reproduced on the card and look forward to sharing more of my L5R work... once those sets come out!

Niiro no Oni
© 2012 Alderac Entertainment Group

Niiro no Oni - drawing
© 2012 Alderac Entertainment Group 

Niiro no Oni - painting process

RAWR!