May 1, 2012

Far Realm Fiends

I had one more Dungeons & Dragons piece released in April. Also in issue 201 of Dungeon magazine I contributed the art for an article titled, Far Realm Fiends. It depicts a giant nightmare creature called the Doom Hulk and a trap that warps time and space...

Doom Hulk and Geometric Impossibility
© 2012 Wizards of the Coast

Here is a step by step for the painting, it came together really quickly and I pretty much knew what I was going for from the thumbnail stage...

Doom Hulk and Geometric Impossibility - Process
© 2012 Wizards of the Coast

I was working on this piece at the same time I was working on the Scaladars that appeared in my last post here. A really fun pair of piece to work on. Never can pass on the chance to create something new for D&D. This also has some personal moody redemption brain garbage tied to it that I might share at some point... but really, does it have anything the paint...? :P



  1. The way the creature's too big for the frame is a great method of making it seem huge without much of anything else to help lock the size, and the depth is really well handled.

    Excellent piece!

  2. Good one Chris! Working in a tall vertical frame can be difficult, but your composition reads really well. The warped perspective is great, as is the rendering on the Doom Hulk. Thanks for posting the process shots too, those are always cool to see.

  3. Wicked! I love the process shots. I've got a personal piece I'm working on right now while NDAs are waiting to be lifted, perhaps I'll follow your lead and post the same with mine :) I love the distortion of this. Really unnerving ;)

  4. Thanks, everybody! :D Glad you all are enjoying it, it was a fun one :)