Showing posts with label progress shots. Show all posts
Showing posts with label progress shots. Show all posts

December 5, 2011

Heart of the Scar - Dungeon Issue #197

Issue 197 of Dungeon Magazine is out and I am on the cover. This is my first cover piece and I am very pleased that it is for Dungeons and Dragons. I was tasked with designing and illustrating the big bad monster featured in Heart of the Scar, the final chapter of the Chaos Scar adventure. They asked for a horrific mass of tentacles and eyes that came from beyond time and space and I was more then happy to deliver! This is how it turned out...

Heart of the Scar - Shoth-Goragg
© 2011 Wizards of the Coast

Dungeon Issue #197

Here is a little process progression of this piece from drawing to final painting. This was one of the lowest stress, easy to paint pieces that I have ever had. Let's hope there will be more like it in my future!

Heart of the Scar - Shoth-Goragg - Process
© 2011 Wizards of the Coast

November 8, 2011

Murder and Zombies

A while back I was asked to do the following two pieces for Wizards of the Coast.  What I always try to do when approaching client work is add elements that are going to make the pieces interesting to me.  If I lose that feeling that I am learning something new or adding details and elements that I like to a piece, the image will usually fail in my mind.

In this case I wanted to play around with the point of view, and especially in the case of the Zombie painting, explore variations in skin tone and lighting (something that I've been focusing on in the year since).  The very stylized fog was also kind of a throwback to some of my earlier stylistic choices in my work.  In the case of the Bloody Murder piece, it was a good opportunity to paint some snow, and I was really interested in exploring the pink/green color scheme.  I think this was the first time I'd really pushed pink in a piece before.

Here are the final pieces:



And here is a short walk-through of the Murder painting! 

I'll always start with thumbnail sketches.  In this case, I did a bunch and then neatened a few up and sent them to the AD to see which ones she liked more.  If the deadline is very short, I don't always send thumbnails off (although I will still do them), but instead I will just send a final sketch, similar to the one below.

After thumbnail approval- or before the final sketch- I'll gather references for items that seem important to the piece.  In this case I took a few photo references for the characters, and also gathered a lot of references of houses from the internet to help inspire the setting.


So next is a sort of abridged progress.  I'll usually draw out the sketch and include values in some way.  Depending on the piece I'll sketch in values or in line, or alternating between the two- but usually it will be something more like a line drawing with some multiply layers to add value.

After that, I'll start in with a variety of multiply, color and hard light layers to get in some very rough colors.  Then I'll pick a spot and start to render, skipping around to the next areas that look interesting or are bothering me and I want to see completed.  Once everything is in, I'll just keep refining and adding details until I'm ready to call it done or I need to move on to another piece.